A Virtual Reality based serious game to aid in the literacy of students with intellectual disability: Design principles and evaluation

Author:

de Vasconcelos Daniel Felipe Pereira,Júnior Edgard Afonso Lamounier,de Oliveira Malaquias Fernanda Francielle,Oliveira Luciana Aparecida,Cardoso Alexandre

Publisher

IOS Press

Subject

Health Informatics,Rehabilitation

Reference20 articles.

1. People with disabilities leading the design of serious games and virtual worlds;Politis;International Journal of Serious Games,2017

2. A survey on virtual reality for individuals with autism spectrum disorder: design considerations;Bozgeyikli;IEEE Transactions On Learning Technologies,2018

3. Current uses of virtual reality for children with disabilities;McComas;Virtual Environments in Clinical Psychology and Neuroscience,1998

4. Virtual reality as a leisure activity for young adults with physical and intellectual disabilities;Yalon-Chamovitz;Research in Developmental Disabilities,2008

5. Computer graphics applications in the education process of people with learning difficulties;Vera;Computers & Graphics,2007

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1. Do Interactive Learning Environments Have an Effect on Learning Outcomes, Cognitive Load and Metacognitive Judgments?;Education and Information Technologies;2022-02-01

2. Assistive Technology Utilization;New Considerations and Best Practices for Training Special Education Teachers;2022

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