Affiliation:
1. Department of Art Education and Teaching, Nanchang University, Nanchang, Jiangxi, China
Abstract
Music education has a rich historical background. Nevertheless, the introduction of modern teaching methods is relatively delayed. In recent years, there has been a remarkable acceleration in the advancement of music education. A promising tool that has emerged to revolutionize education as a whole is Virtual Reality (VR) technology, which offers immersive and interactive experiences across various disciplines. At the university level, integrating VR technology into music education opens up exciting opportunities to enhance practical teaching methods and provide students with enriched musical experiences. Virtual Reality together with Internet of Things (IoT) demonstrates its capabilities in various tasks, but its widespread availability in online learning remainders a pressing challenge that needs to be addressed. In pre-processing, it removes noise data using Dynamic Context-Sensitive Filtering (DCSF). VR technology creates an unparalleled learning environment, it transporting students to virtual concert halls, recording studios, or historical music venues. Hence the Multiscale deep bidirectional gated recurrent neural Network (MDBGNN) improves the practical teaching of music course concept, like Music theory, harmony, and rhythm can be visualized and experienced in VR. Finally, Dung Beetle Optimization Algorithm (DBOA) is employed to optimize the weight parameters of MDBGNN. The proposed MDBGNN-DBO-UMC-VRT is implemented in Python. The proposed method is analysed with the help of performance metrics, like precision, accuracy, F1-score, Recall (Sensitivity), Specificity, Error rate, Computation time and RoC. The proposed MDBGNN-DBO-UMC-VRT method attains 13.11%, 18.12% and 18.73% high specificity, 11.13%, 11.04% and 19.51% lower computation Time, 15.29%, 15.365% and 14.551% higher ROC and 13.65%, 15.98%, and 17.15% higher Accuracy compared with existing methods, such as Enhancing Vocal Music Teaching through the Fusion of Artificial Intelligence Algorithms and VR Technology (CNN-UMC-VRT), Exploring the Efficacy of VR Technology in Augmenting Music Art Teaching (BPNN-UMC-VRT) and Implementing an Interactive Music-Assisted Teaching System Using VR Technology (DNN-UMC-VRT) respectively.
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