Enhanced EDAS technique for quality evaluation of online games interface design based on three types of probabilistic linguistic similarity measures

Author:

Wei Kang1,Huang Yuhan2

Affiliation:

1. College of Humanities and Arts, Macau University of Science and Technology, Macau, China

2. School of Engineering, The Hong Kong University of Science and Technology, Hong Kong, China

Abstract

The highest level of interface design for online games is to achieve invisibility, which means that the interface is very natural and easy to use. Players are proficient in using it and fully immerse themselves in the world of online games. It seems that the interface is transparent and they no longer feel its existence. Excellent online game interface design is the requirement of users that runs through the entire design process. But this is not to say that the usability of online game software can surpass other factors. All great designs seek a balance and harmony between artistic beauty, reliability, security, usability, cost, and performance. The quality evaluation of online games interface design is a multiple-attribute group decision-making (MAGDM) problem. Recently, the Evaluation Based on Distance from Average Solution (EDAS) technique, cosine similarity measure (CSM), Dice similarity measure (DSM), Jaccard similarity measure (JSM) and entropy technique has been separately employed to cope with MAGDM issues. The probabilistic linguistic term sets (PLTSs) are employed as a tool for conveying uncertain information during the quality evaluation of online games interface design. In this paper, the EDAS technique is expanded to the PLTSs and the probabilistic linguistic EDAS (PL-EDAS) technique based on cosine similarity measure (CSM), Dice similarity measure (DSM) and Jaccard similarity measure (JSM) is constructed to manage MAGDM issue. The information entropy technique is employed to implement the weight values based on CSM technique, DSM technique and JSM technique under PLTSs. Finally, the quality evaluation of online games interface design is employed to demonstrate the PL-EDAS technique and some comparative analysis is employed to demonstrate the PL-EDAS technique. Thus, the main research contribution of this work is constructed: (1) the information entropy technique is constructed to implement the attribute weight values based on CSM technique, DSM technique and JSM technique; (2) the PL-EDAS technique is constructed under PLTSs based on CSM technique, DSM technique and JSM technique; (3) an example for quality evaluation of online games interface design is employed to verify PL-EDAS technique and several decision comparative analysis is employed to verify the PL-EDAS technique.

Publisher

IOS Press

Reference78 articles.

1. Discussion on issues related to ui interface design in online games;Lin;Information and Computer (Theoretical Edition).,2020

2. Affective level design for a role-playing videogame evaluated by a brain-computer interface and machine learning methods;Balducci;Visual Computer.,2017

3. The impact of spoken interfaces on the design of service robots;Bugmann;Industrial Robot-the International Journal of Robotics Research and Application.,2005

4. Sentoy in fantasya: Designing an affective sympathetic interface to a computer game;Paiva;Personal and Ubiquitous Computing.,2002

5. Color design in application interfaces for children;Lyu;Color Research and Application.,2022

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3