Quality of experience assessment in virtual/augmented reality serious games for healthcare: A systematic literature review

Author:

Laghari Asif Ali1,Estrela Vania V.2,Li Hang1,Shoulin Yin1,Khan Abdullah Ayub3,Anwar Muhammad Shahid2,Wahab Abdul4,Bouraqia Khadija5

Affiliation:

1. Software College, Shenyang Normal University, Shenyang, Liaoning, China

2. Telecommunications Department, Federal Fluminense University, RJ, Brazil

3. Faculty of Computing Science and Information Technology, Benazir Bhutto Shaheed University, Lyari Karachi, Pakistan

4. School of Information and Electronics, Beijing Institute of Technology, Beijing, China

5. Nest laboratory, ENSEM, Hassan II University, Casablanca, Morocco

Abstract

Virtual reality (VR) gaming (VRG) captures, examines, analysis, and renders the game data virtually instead of the users’ devices over efficient networks. E.g., VR is crucial in visually guided surgery and manifold therapies. Video Quality Assessment (VQA) helps VRG software and devices execute high-quality inputs/outputs. This paper debates VRG processes, environments, VQA metrics, Quality of Experience (QoE), platforms, current methods, tools, use in medicine, existing operational gains/challenges, and highlights future directions.

Publisher

IOS Press

Reference84 articles.

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