“Virtual reality fixed me”: A case report of the use of virtual reality during intensive interdisciplinary pain treatment

Author:

King Christopher D.12,Olbrecht Vanessa A.3,Crowley Susan L.4,Klages Kimberly L.12,Deet Emily T.1,Samuel Nicole D.1,Smith Kelsey5,Williams Sara E.6,Homan Kendra J.12

Affiliation:

1. Cincinnati Children’s Hospital Medical Center, Cincinnati, OH, USA

2. Department of Pediatrics, University of Cincinnati College of Medicine, Cincinnati, OH, USA

3. Department of Anesthesiology & Perioperative Medicine, Nemours Children’s Health, Wilmington, DE, USA

4. Department of Psychology, Utah State University, Logan, UT, USA

5. Craig Hospital, Denver, CO, USA

6. Department of Anesthesiology, Perioperative and Pain Medicine, Stanford University School of Medicine, Palo Alto, CA, USA

Abstract

Virtual reality (VR) is an innovative technology with the potential to enhance treatment for children with chronic pain and functional symptoms. Currently, little is known about patients’ experiences of VR in the setting of intensive interdisciplinary pain treatment (IIPT). This study aimed to better understand how patients engage with and benefit from VR. This case report focuses on a 12-year-old female with amplified musculoskeletal pain syndrome and comorbid functional neurological disorder receiving treatment in inpatient IIPT. VR was incorporated into physical/occupational and recreational therapy sessions. A semi-structured interview was completed one-month post-discharge. Qualitative analysis revealed three major themes: Process of Change (VR was unique/immersive, reduced pain focus, challenged skepticism, and changed pain perception), Efficacy (VR increased movement, supported transitioning from a wheelchair to walking independently, and increased confidence, excitement, and surprise), and Engagement (VR aided in acknowledging progress, increased camaraderie, was fun, and challenged patient to extend treatment goals made in VR to real life). Therapist observations of the benefits and barriers to using VR in treatment are described. Overall, this report indicates that VR may be a helpful tool to use with existing IIPT interventions to enhance patient engagement in treatment and improve functionaloutcomes.

Publisher

IOS Press

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