Gamification in Management and Other Non-Game Contexts—Understanding Game Elements, Motivation, Reward Systems, and User Types
Author:
Publisher
Scientific Research Publishing, Inc.
Subject
General Medicine
Cited by 7 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. The Influence of Gamification on Customer Experience in Digital Banking Practices;International Journal of Management, Technology, and Social Sciences;2023-08-23
2. We can all be winners: The influence of team composition and a delivery modality on business students' satisfaction and simulation performance;Ekonomski horizonti;2023
3. GAMIFICACIÓN, EDUCACIÓN MEDIA SUPERIOR Y COVID-19: UNA INTERVENCIÓN A LA ASIGNATURA DE QUIMICA I;Etic@net. Revista científica electrónica de Educación y Comunicación en la Sociedad del Conocimiento;2022-12-26
4. The features of game mechanics use in teaching computer science for the development of creative thinking of students;RUDN Journal of Informatization in Education;2022-12-15
5. Autorregulación en e-learning con insignias y e-portfolios: investigación de diseño;Campus Virtuales;2022-07-31
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