Rehabilitation of Lower limb balance For Post-Stroke Patients using Augmented Reality

Author:

Ms.Aiswarya Kannan ,Dr.B.Ramasubramanian ,Krishna Shreyus.M ,Jaffrin Sona.CJ ,Krishnaraj.R

Abstract

Applications that use augmented or virtual reality can create an immersive and engaging virtual environment for motor rehabilitation using the cooperative stimulation of several sensory channels, including sight, hearing, and movement. These applications can also improve the effectiveness of rehabilitation through repetition, feedback, and encouragement. In this study, we suggest an integrated application for teaching and assessing individuals with lower limb balance disorders. The Oculus Quest VR headset-based AR-based rehabilitation programme for post-stroke patients shows potential in improving patient outcomes. It provides more fun and successful approach to rehabilitation than traditional methods. Utilizing the headset to assess temperature and blood pressure could save time and resources, but accuracy must be verified. Virtual encounters with doctors using the VR app are convenient and allow for distant progress tracking. Workout videos tailored to a patient blood pressure range can assist assure safety, but they must be suited for the patient specific needs. Overall, the programme improves access to rehabilitation services, but it requires dependable and specialized technology to achieve the best results.

Publisher

Mallikarjuna Infosys

Subject

General Medicine

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