1. M. Ipe, "Virtual worlds: New media for communication," Rajagiri Management Journal, vol. 5, no. 2, pp. 37-42, 2009.
2. T. Bezmalinovic, "The tinyverse could beat the metaverse - at least for starters." Available at https://mixed-news.com/en/the-tinyverse-could-beat-the-metaverse-at-least-for-starters/, 2022.
3. L.-H. Lee et al., "All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda," arXiv preprint arXiv:2110.05352, 2021.
4. J. McVeigh-Schultz et al., "Social superpowers in social VR. Beyond approximation of face-to-face," in Social VR workshop in 2021 ACM CHI virtual conference on human factors in computing systems, 2021, pp. 1-5.
5. G. Freeman and D. Maloney, "Body, avatar, and me: The presentation and perception of self in social virtual reality," in Proceedings of the ACM on human-computer interaction, 2021, pp. 1-27.