Using games to understand the mind

Author:

Allen KelseyORCID,Brändle FranziskaORCID,Botvinick MatthewORCID,Fan Judith E.ORCID,Gershman Samuel J.ORCID,Gopnik AlisonORCID,Griffiths Thomas L.ORCID,Hartshorne Joshua K.ORCID,Hauser Tobias U.ORCID,Ho Mark K.ORCID,de Leeuw Joshua R.ORCID,Ma Wei JiORCID,Murayama KouORCID,Nelson Jonathan D.ORCID,van Opheusden Bas,Pouncy Thomas,Rafner Janet,Rahwan IyadORCID,Rutledge Robb B.ORCID,Sherson JacobORCID,Şimşek ÖzgürORCID,Spiers HugoORCID,Summerfield ChristopherORCID,Thalmann Mirko,Vélez Natalia,Watrous Andrew J.,Tenenbaum Joshua B.ORCID,Schulz EricORCID

Publisher

Springer Science and Business Media LLC

Reference82 articles.

1. Newell, A. et al. Human Problem Solving Vol. 104 (Prentice-Hall, 1972).

2. Gobet, F., de Voogt, A. & Retschitzki, J. Moves in Mind: The Psychology of Board Games (Psychology Press. 2004).

3. Gough, C. Number of gamers worldwide 2021. Statista 13, 2020 (2019).

4. Suchow, J. W., Griffiths, T. & Hartshorne, J. K. Workshop on scaling cognitive science. Cognitive Science Society, https://cognitivesciencesociety.org/wp-content/uploads/2020/06/cogsci20a-W6-doc.pdf (2020).

5. Brändle, F., Allen, K. R., Tenenbaum, J. & Schulz, E. Using games to understand intelligence. Proc. Ann. Meeting Cogn. Sci. Soc. 43, https://escholarship.org/uc/item/17z2q92d (2021).

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