Author:
Jia Wenjun,von Wegner Frederic,Zhao Mengting,Zeng Yong
Abstract
AbstractDesign is a ubiquitous, complex, and open-ended creation behaviour that triggers creativity. The brain dynamics underlying design is unclear, since a design process consists of many basic cognitive behaviours, such as problem understanding, idea generation, idea analysis, idea evaluation, and idea evolution. In this present study, we simulated the design process in a loosely controlled setting, aiming to quantify the design-related cognitive workload and control, identify EEG-defined large-scale brain networks, and uncover their temporal dynamics. The effectiveness of this loosely controlled setting was tested through comparing the results with validated findings available in the literature. Task-related power (TRP) analysis of delta, theta, alpha and beta frequency bands revealed that idea generation was associated with the highest cognitive workload and lowest cognitive control, compared to other design activities in the experiment, including problem understanding, idea evaluation, and self-rating. EEG microstate analysis supported this finding as microstate class C, being negatively associated with the cognitive control network, was the most prevalent in idea generation. Furthermore, EEG microstate sequence analysis demonstrated that idea generation was consistently associated with the shortest temporal correlation times concerning finite entropy rate, autoinformation function, and Hurst exponent. This finding suggests that during idea generation the interplay of functional brain networks is less restricted and the brain has more degrees of freedom in choosing the next network configuration than during other design activities. Taken together, the TRP and EEG microstate results lead to the conclusion that idea generation is associated with the highest cognitive workload and lowest cognitive control during open-ended creation task.
Funder
Natural Sciences and Engineering Research Council of Canada
Publisher
Springer Science and Business Media LLC
Reference110 articles.
1. Norman, D. The Design of Everyday Things: Revised and Expanded (MIT Press, 2013).
2. Simon, H. A. The Sciences of the Artificial 3rd edn. (MIT Press, 1969).
3. Schön, D. A. The Reflective Practitioner: How Professionals Think in Action (Basic Books, 1983).
4. Nguyen, T. A. & Zeng, Y. A theoretical model of design creativity: Nonlinear design dynamics and mental stress-creativity relation. Int. J. Des. Creativity Innov. 16, 65–88. https://doi.org/10.3233/jid-2012-0007 (2012).
5. Anderson, L. W. & Krathwohl, D. R. A Taxonomy for Learning, Teaching, and Assessing: A Revision of Bloom’s Taxonomy of Educational Objectives (Longman, 2011).
Cited by
13 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献