Author:
Bonnechère Bruno,Klass Malgorzata,Langley Christelle,Sahakian Barbara Jacquelyn
Abstract
AbstractManaging age-related decrease of cognitive function is an important public health challenge, especially in the context of the global aging of the population. Over the last years several Cognitive Mobile Games (CMG) have been developed to train and challenge the brain. However, currently the level of evidence supporting the benefits of using CMG in real-life use is limited in older adults, especially at a late age. In this study we analyzed game scores and the processing speed obtained over the course of 100 sessions in 12,000 subjects aged 60 to over 80 years. Users who trained with the games improved regardless of age in terms of scores and processing speed throughout the 100 sessions, suggesting that old and very old adults can improve their cognitive performance using CMG in real-life use.
Funder
Fondation Philippe Wiener - Maurice Anspach
Wellcome Trust
Wallit Foundation
Eton College
NIHR MedTech and in vitro diagnostic Co-operative
NIHR Cambridge Biomedical Research Centre (BRC) Mental Health and Neurodegeneration Themes
Publisher
Springer Science and Business Media LLC
Cited by
39 articles.
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