Author:
Seiler Johannes P.-H.,Dan Ohad,Tüscher Oliver,Loewenstein Yonatan,Rumpel Simon
Abstract
AbstractBoredom has been defined as an aversive mental state that is induced by the disability to engage in satisfying activity, most often experienced in monotonous environments. However, current understanding of the situational factors inducing boredom and driving subsequent behavior remains incomplete. Here, we introduce a two-alternative forced-choice task coupled with sensory stimulation of different degrees of monotony. We find that human subjects develop a bias in decision-making, avoiding the more monotonous alternative that is correlated with self-reported state boredom. This finding was replicated in independent laboratory and online experiments and proved to be specific for the induction of boredom rather than curiosity. Furthermore, using theoretical modeling we show that the entropy in the sequence of individually experienced stimuli, a measure of information gain, serves as a major determinant to predict choice behavior in the task. With this, we underline the relevance of boredom for driving behavioral responses that ensure a lasting stream of information to the brain.
Funder
Focus Program Translational Neurosciences Mainz
Deutsche Forschungsgemeinschaft
Stiftung Rheinland-Pfalz für Innovation
Ministeriums für Wissenschaft, Weiterbildung und Kultur, Rheinland-Pfalz
Horizon 2020 Framework Programme
Gatsby Charitable Foundation
Israel Science Foundation
Universitätsmedizin der Johannes Gutenberg-Universität Mainz
Publisher
Springer Science and Business Media LLC
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