Author:
Afrasiabi Navan Azadeh,Khaleghi Ali
Abstract
This study was conducted with a pre-test–post-test design with a control group in which participants were divided into two experimental (ten persons) and control (ten persons) groups. The Smile 1 intervention took place in 16 sessions of 30 min, which consisted of eight sessions of 1 h owing to the time spent by the parents of the participants in the study. Additionally, a Child Behaviour Check List (CBCL) was used to measure the effectiveness of this interventional game on reducing the behavioural problems of children that participated. The questionnaire consists of 113 questions in which 13 different behavioural factors are identified in the children. For this purpose, pre-test and post-test stages were performed for both groups. In fact, due to time constraints for holding intervention sessions, it was expected from the outset that significant changes in participant behaviour during the two months of interventions would not be observed.
Publisher
Universidad Distrital Francisco Jose de Caldas
Reference16 articles.
1. Alves, S., Marques, A., Queirós, C., Orvalho, V. (2013). LIFEisGAME Prototype: a serious game about emotions for children with autism spectrum disorders. PsychNology Journal, 11(3).
2. Ashayerih, H., Esteki, M. (2017). The Effect of Computer Games on Improving Student’s Critical Thinking. Advances in Cognitive Science, 19(1), 14-24.
3. Bhatt, S. K., De Leon, N. I., & Al-Jumaily, A. (2014). Augmented reality game therapy for children with autism spectrum disorder. International Journal on Smart Sensing & Intelligent Systems, 7(2). https://doi.org/10.21307/ijssis-2017-668
4. Bölte, S., Feineis-Matthews, S., Leber, S., Dierks, T., Hubl, D., Poustka, F. (2002). The development and evaluation of a computer-based program to test and to teach the recognition of facial affect. International Journal of Circumpolar Health, 61(sup2), 61-68. https://doi.org/10.3402/ijch.v61i0.17503
5. Christinaki, E., Vidakis, N., Triantafyllidis, G. A. (2014). A novel educational game for teaching emotion identification skills to preschoolers with autism diagnosis. Comput. Sci. Inf. Syst., 11(2), 723-743. https://doi.org/10.2298/CSIS140215039C
Cited by
12 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献