The Challenge of Implementing Preferred Gender Pronouns: Queer Autonomy in the Age of Information Technologies

Author:

Pook Zooey Sophia1

Affiliation:

1. New Mexico University

Abstract

A preferred gender pronoun or PGP is the gender pronoun, or set of gender pronouns, an individual uses to represent themselves and by which they would like others to use when they represent them (PFLAG). The use of PGPs is meant to show respect to the autonomy of individuals whose gender identity may not conform to the appearance of others, or individuals whose identity is gender non-binary (HRC). The use of PGPs is suggested as a best practice by nearly every major LGBT+ organization in the US (PFLAG, HRC, etc.). Today, systems for implementing PGPs exist everywhere from college applications, hospital intake forms, dating websites, and beyond. While the use of PGPs shows respect for transgender and gender nonconforming individuals, these practices have unintended consequences as they contribute to the ever-expanding economies of data collection, made possible through the rise of information technologies. This work will explore questions of economy and power related to the collection of PGPs and the challenge of queer autonomy in the age of neoliberal capitalism.

Publisher

InterAlia: A Journal of Queer Studies

Reference44 articles.

1. Agre, Philip E. (2001) “Your Face Is Not a Bar Code: Arguments Against Automatic Face Recognition in Public Places”, Whole Earth, 106: 74–77, https://pages.gseis.ucla.edu/faculty/agre/bar- code.html

2. Andrejvic, Mark (2000), “The Work of Being Watched: Interactive Media and the Exploitation of Self Disclosure”, Media Studies: A Reader, Peter Marris (ed.), 3rd ed., New York, New York UP: 230- 248, https://doi.org/10.1080/07393180216561

3. Blas, Zach (2012), “Queer Darkness”, Depletion Design: A Glossary of Network, 8: 127–133, https://networkcultures.org/_uploads/tod/TOD#8_DEPLETION_DESIGN.pdf

4. Bogost, Ian (2007), Persuasive Games: The Expressive Power of Videogames, Cambridge (MA), The MIT Press, https://doi.org/10.7551/mitpress/5334.001.0001

5. —―—. (2008), “The Rhetoric of Video Games”, The Ecology of Games: Connecting Youth, Games, and Learning, Katie Salen (ed.), The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, Cambridge (MA), The MIT Press: 117–140, https://se4n.org/papers/bogost-rhetoric.pdf

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Museari: Art in a Virtual LGBT Museum Promoting Respect and Inclusion;interalia: a journal of queer studies;2022-01-04

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3