Gamification for social perception: introducing scientific literacy to dabblers in citizen science
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Published:2021-10-11
Issue:06
Volume:20
Page:A08
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ISSN:1824-2049
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Container-title:Journal of Science Communication
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language:
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Short-container-title:JCOM
Author:
Velis Emilio,Torres Diego,Caballero Gino
Abstract
Understanding scientific concepts is a crucial factor in motivating dabblers at the start of co-created citizen science projects. This article describes PACMAC, a card-based cooperative card game aimed at introducing dabblers to hypothesis and falsifiability concepts through the visualization of a social perception map. The game was evaluated in five neighborhoods from El Salvador. The results showed that PACMAP is approachable for participants of different demographics to develop an understanding of the concepts of hypotheses and falsifiability.
Publisher
Sissa Medialab Srl
Cited by
1 articles.
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1. Enhancing Citizen Science Engagement Through Gamification: A Case Study of the SOCIO-BEE Project;2024 9th International Conference on Smart and Sustainable Technologies (SpliTech);2024-06-25