Explicating the Electricity of eSports: Motivations for Play and Consumption

Author:

Brown Kenon A.,Billings Andrew C.,Lewis Melvin,Bissell Kimberly

Publisher

Routledge

Reference1 articles.

1. Anderson, C. (2006). The long tail: Why the future of business is selling less of more. New York, NY: Hyperion.

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2. Estimating the General Trend of the Danmaku in League of Legends eSports Based on Multivariate Regression;2023 2nd International Conference on Artificial Intelligence and Computer Information Technology (AICIT);2023-09-15

3. An Exploration of Mental Health Discussions in Live Streaming Gaming Communities;Frontiers in Psychology;2021-03-16

4. Factors Influencing eSports Viewership: An Approach Based on the Theory of Reasoned Action;Communication & Sport;2019-01-09

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