Making, Tinkering, and Computational Literacy
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Routledge
Reference1 articles.
1. Atman, C. J. , Cardella, M. E. , Turns, J. , & Adams, R. (2005). Comparing freshman and senior engineering design processes: An in-depth follow-up study. Design Studies, 26 (4), 325–357.
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1. Supporting collaborative classroom networks through technology: An actor network theory approach to understanding social behaviours and design;British Journal of Educational Technology;2022-09-13
2. Counter-hegemonic Computing: Toward Computer Science Education for Value Generation and Emancipation;ACM Transactions on Computing Education;2021-12-31
3. How do makers obtain information for their makerspace projects?;Journal of the Association for Information Science and Technology;2021-05-29
4. Unequal Impacts of Augmented Reality on Learning and Collaboration During Robot Programming with Peers;Proceedings of the ACM on Human-Computer Interaction;2021-01-05
5. “I See Students Differently”: Following the Lead of Maker Educators in Defining What Counts as Learning;Frontiers in Education;2020-09-02
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