1. History of Virtual Reality;Encyclopedia of Computer Graphics and Games;2024
2. The Impact of Hybrid Animation on the Future of Animation;Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering;2023
3. The Comparison of Mise-En-Scène in Indonesia Wayang Kulit and Animation;Proceedings of the International Conference On Multidisciplinary Studies (ICOMSI 2022);2023
4. Investigating Storytelling Differences Between Western and Eastern Computer Animation;2nd International Conference on Creative Multimedia 2022 (ICCM 2022);2022-12-24
5. Project activities in the professional training of future designers (based on China’s educational experience);Art, Design & Communication in Higher Education;2022-04-01