Affiliation:
1. Virginia Commonwealth University
2. GroundWork Design, Inc.
Abstract
This article details the construction of a computer program to test cognitive processing differences in adolescents engaged in a standard presentation of tests versus a fantasy-based game presentation. The article will discuss the challenges of creating a replication of traditional psychological tests into a new medium which holds comparable validity, the design of the play condition, the incorporation of the tests into a game, piloting the study, and technical issues encountered in the final development. Finally, guidance will be offered from this case study to other researchers attempting similar projects.
Subject
Computer Science Applications,Education
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献