A Diffusion Model for Computer Art in Education

Author:

Degennaro Al1,Mak Brenda L.2

Affiliation:

1. Cleveland State University, Ohio

2. San Francisco State University, California

Abstract

Computer art has a long history of controversy. The diffusion of the technology within the community of fine art and art education has been slow. There are questions in regard to the effectiveness of using the computer as an art medium and as an instrument of instruction for students. We study how the diffusion model proposed by Rogers and Shoemaker can be applied to examine the attributes of computer art that affect its diffusion process. Results indicate that the adoption of computer art can be improved by enhancing software usability and computer art aesthetics. Implications for strategies to overcome conservatism in the adoption of computer art are discussed.

Publisher

SAGE Publications

Subject

General Medicine

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Applications for Digital Art and Crafting;Advances in Multimedia and Interactive Technologies;2024-07-17

2. The application of digital fabrication technologies to the art and design curriculum in a teacher preparation program: a case study;International Journal of Technology and Design Education;2019-05-14

3. Creativity in Digital Art Education Teaching Practices;Art Education;2011-09

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