A virtual reality study investigating the train illusion

Author:

Kooijman Lars1ORCID,Asadi Houshyar1ORCID,Mohamed Shady1ORCID,Nahavandi Saeid12ORCID

Affiliation:

1. Institute for Intelligent Systems Research and Innovation, Deakin University, Geelong, Victoria, Australia

2. Harvard Paulson School of Engineering and Applied Sciences, Harvard University, Allston, MA 02134, USA

Abstract

The feeling of self-movement that occurs in the absence of physical motion is often referred to as vection, which is commonly exemplified using the train illusion analogy (TIA). Limited research exists on whether the TIA accurately exemplifies the experience of vection in virtual environments (VEs). Few studies complemented their vection research with participants' qualitative feedback or by recording physiological responses, and most studies used stimuli that contextually differed from the TIA. We investigated whether vection is experienced differently in a VE replicating the TIA compared to a VE depicting optic flow by recording subjective and physiological responses. Additionally, we explored participants' experience through an open question survey. We expected the TIA environment to induce enhanced vection compared to the optic flow environment. Twenty-nine participants were visually and audibly immersed in VEs that either depicted optic flow or replicated the TIA. Results showed optic flow elicited more compelling vection than the TIA environment and no consistent physiological correlates to vection were identified. The post-experiment survey revealed discrepancies between participants' quantitative and qualitative feedback. Although the dynamic content may outweigh the ecological relevance of the stimuli, it was concluded that more qualitative research is needed to understand participants' vection experience in VEs.

Funder

Institute for Intelligent Systems Research and Innovation

Australian Research Council

Publisher

The Royal Society

Subject

Multidisciplinary

Reference125 articles.

1. Riecke BE Schulte-Pelkum J Caniard F Bülthoff HH. 2005 Influence of auditory cues on the visually-induced self-motion illusion (circular vection) in virtual reality. In 8th Annual International Workshop on Presence (PRESENCE 2005) 21–23 September 2005 pp. 49–57. London UK: University College London. See https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.490.7866&rep=rep1&type=pdf.

2. Auditorily-induced illusory self-motion: A review

3. A systematic review and meta-analysis on the use of tactile stimulation in vection research

4. Multisensory Effects on Illusory Self-Motion (Vection): the Role of Visual, Auditory, and Tactile Cues

5. Vection in Depth during Treadmill Walking

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