Crowdsourcing contest dilemma

Author:

Naroditskiy Victor1,Jennings Nicholas R.12,Van Hentenryck Pascal3,Cebrian Manuel3

Affiliation:

1. School of Electronics and Computer Science, University of Southampton, Southampton SO17 1BJ, UK

2. Department of Computing and Information Technology, King Abdulaziz University, Saudi Arabia

3. National Information and Communications Technology Australia, Melbourne, Victoria 3003, Australia

Abstract

Crowdsourcing offers unprecedented potential for solving tasks efficiently by tapping into the skills of large groups of people. A salient feature of crowdsourcing—its openness of entry—makes it vulnerable to malicious behaviour. Such behaviour took place in a number of recent popular crowdsourcing competitions. We provide game-theoretic analysis of a fundamental trade-off between the potential for increased productivity and the possibility of being set back by malicious behaviour. Our results show that in crowdsourcing competitions malicious behaviour is the norm, not the anomaly—a result contrary to the conventional wisdom in the area. Counterintuitively, making the attacks more costly does not deter them but leads to a less desirable outcome. These findings have cautionary implications for the design of crowdsourcing competitions.

Publisher

The Royal Society

Subject

Biomedical Engineering,Biochemistry,Biomaterials,Bioengineering,Biophysics,Biotechnology

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