Perceiving distance in virtual reality: theoretical insights from contemporary technologies

Author:

Creem-Regehr Sarah H.1ORCID,Stefanucci Jeanine K.1ORCID,Bodenheimer Bobby2ORCID

Affiliation:

1. Department of Psychology, University of Utah, Salt Lake City, UT 84112, USA

2. Department of Computer Science, Vanderbilt University, Nashville, TN 37235, USA

Abstract

Decades of research have shown that absolute egocentric distance is underestimated in virtual environments (VEs) when compared with the real world. This finding has implications on the use of VEs for applications that require an accurate sense of absolute scale. Fortunately, this underperception of scale can be attenuated by several factors, making perception more similar to (but still not the same as) that of the real world. Here, we examine these factors as two categories: (i) experience inherent to the observer, and (ii) characteristics inherent to the display technology. We analyse how these factors influence the sources of information for absolute distance perception with the goal of understanding how the scale of virtual spaces is calibrated. We identify six types of cues that change with these approaches, contributing both to a theoretical understanding of depth perception in VEs and a call for future research that can benefit from changing technologies. This article is part of the theme issue ‘New approaches to 3D vision’.

Funder

Office of Naval Research

National Science Foundation

Publisher

The Royal Society

Subject

General Agricultural and Biological Sciences,General Biochemistry, Genetics and Molecular Biology

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