The Child as Learner, Critic, Inventor, and Technology Design Partner: An Analysis of Three Years of Swedish Student Journals
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Published:2002-10
Issue:3
Volume:12
Page:189-213
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ISSN:0957-7572
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Container-title:International Journal of Technology and Design Education
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language:en
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Short-container-title:International Journal of Technology and Design Education
Author:
Druin Allison,Fast Carina
Publisher
Springer Science and Business Media LLC
Subject
General Engineering,Education
Reference61 articles.
1. Alborzi, H., Druin, A., Montemayor, J., Sherman, L., Taxen, G., Best, J., Hammer, J., Kruskal, A., Lal, A., Plaisant Schwenn, T., Sumida, L., Wagner, R. & Hendler, J.: 2000, ‘Designing StoryRooms: Interactive Storytelling Spaces for Children’, Proceedings of Designing Interactive Systems (DIS) 2000, 95–104. 2. Atkinson, S.: 2000, ‘Does the Need for High Levels of Performance Curtail the Development of Creativity in Design and Technology Project Work’, International Journal of Technology and Design Education 10(3), 255–281. 3. American Association for the Advancement of Science: 1993, Benchmarks for Science Literacy, Oxford University Press, NY. 4. Becker, N. & Welch, B.: 2000, ‘Electronic Portfolios’, Conference Proceedings of the National Educational Computing Conference (NECC), 1123–1125. 5. Benford, S., Bederson, B. B., Akesson, K., Bayon, V., Druin, A., Hansson, P., Hourcade, J. P., Ingram, R., Neale, H., O'Malley, C., Simsarian, K., Stanton, D., Sundblad, Y. & Taxén, G.: 2000, ‘Designing Storytelling Technologies to Encourage Collaboration Between Young Children’, In Proceedings of Human Factors in Computing Systems (CHI 2000), 556–563.
Cited by
35 articles.
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