Easy Coding in Biology: Pilot Workshop Design and Experiences from Block-Based Programming with in Secondary Education

Author:

Schmidthaler Eva1ORCID,Stäter Rebecca2,Cápay Martin3ORCID,Ludwig Matthias2ORCID,Lavicza Zsolt1ORCID

Affiliation:

1. Johannes Kepler University Linz

2. Goethe University Frankfurt

3. Constantine the Philosopher University in Nitra

Abstract

Block-based coding is a way to teach Computer Science (CS) concepts and Computational Thinking (CT) skills to K-12 students. Nowadays, there are more and more educational applications (learning apps) to teach programming in STEM subjects, but detailed studies on which and how these can be used successfully in Biology classes are still lacking, because apps and tasks promoting CS and CT concepts in combination with biological teaching content are missing. This mixed-method study aims to close this gap and presents six elaborated exercises of the workshop “Easy Coding in Biology”, employing two task formats (TF), <i>Building Cubes </i>and<i> Drone AR</i>, of the new learning app &lt;colette/&gt;. The app utilizes block-based coding and an additional augmented reality (AR) function to describe several topics in secondary education, for example in the subject Biology. After presenting the workshop and task design, preliminary results of the successful use of the app and the tasks are presented. The pilot workshop was carried out with 51 participants at a Slovakian grammar school. After the implementation in class, 34 students filled in a questionnaire, consisting of open-ended and closed-ended questions. Qualitative data shows on the one hand AR malfunctions and on the other that participants liked the workshop concept. Quantitative findings indicate that the introduced TF <i>Building Cubes </i>and<i> Drone AR </i>of &lt;colette/&gt; have the potential to successfully convey CS and CT concepts in Biology. In addition, the tasks encouraged the female participants in particular to work together because they found the tasks/app interesting, motivating, and fun.

Publisher

Ax Publications

Reference73 articles.

1. Andersen, R., Mørch, A.I., Litherland, K.T. (2021). Learning Domain Knowledge Using Block-Based Programming: Design-Based Collaborative Learning. In: Fogli, D., Tetteroo, D., Barricelli, B.R., Borsci, S., Markopoulos, P., Papadopoulos, G.A. (eds) End-User Development. IS-EUD 2021. Lecture Notes in Computer Science, 12724. Springer, Cham. https://doi.org/10.1007/978-3-030-79840-6_8

2. Ajit, G. (2021). A Systematic Review of Augmented Reality in STEM Education. Studies of Applied Economics, 39(1). https://www.researchgate.net/publication/348814721_A_Systematic_Review_of_Augmented_Reality_in_STEM_Education accessed, 13.6.2023

3. Beaufort, J. (2007). Grapes. https://www.publicdomainpictures.net/en/view-image.php?image=223603&picture=grapes last accessed, 22.1.2023

4. Bergmann, N., Lachmayr, N., Mayerl, M. & Pretterhofer, N. (2021). Frauen in technischen Ausbildungen und Berufen – Fokus auf förderliche Ansätz. https://www.ams-forschungsnetzwerk.at/downloadpub/AMS_Frauen_in_Technik_LR_oeibf_2021.pdf last accessed, 21.1.2023

5. Blockly, (2022). Introduction to Blockly. Google Developers.https://developers.google.com/blockly/guides/overview last accessed, 12.1.2023

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3