Author:
Waller David,Bachmann Eric,Hodgson Eric,Beall Andrew C.
Publisher
Springer Science and Business Media LLC
Subject
General Psychology,Psychology (miscellaneous),Arts and Humanities (miscellaneous),Developmental and Educational Psychology,Experimental and Cognitive Psychology
Reference64 articles.
1. Badique, E., Cavazza, M., Klinker, G., Mair, G., Sweeney, T., Thalmann, D., et al. (2002). Entertainment applications of virtual environments. In K. M. Stanney (Ed.),Handbook of virtual environments: Design, implementation, and applications (pp. 1143–1166). Mahwah, NJ: Erlbaum.
2. Beritoff, J. S. (1965).Neural mechanisms of higher vertebrate behavior. Boston: Little, Brown.
3. Biocca, F. (1992). Communication within virtual reality: Creating a space for research.Journal of Communication,42, 5–22.
4. Blascovich, J., Loomis, J., Beall, A. C., Swinth, K. R., Hoyt, C. L., &Bailenson, J. N. (2002). Immersive virtual environment technology as a methodological tool for social psychology.Psychological Inquiry,13, 103–124.
5. Chance, S. S., Gaunet, F., Beall, A. C., &Loomis, J. M. (1998). Locomotion mode affects the updating of objects encountered during travel: The contribution of vestibular and proprioceptive inputs to path integration.Presence: Teleoperators & Virtual Environments,7, 168–178.
Cited by
46 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献