Negotiating Spiritual Uncertainty through the Lens of Videogames

Author:

Faber Sarah

Publisher

transcript Verlag

Reference17 articles.

1. Anthony, Jason (2014): “Dreidels to Dante’s Inferno: Toward a Typology of Religious Games.” In: Heidi A. Campbell; Gregory Price Grieve (eds.), Playing with Religion in Digital Games, Bloomington, IN: Indiana University Press, pp. 25–46.

2. Aupers, Stef (2015): “Spiritual Play: Encountering the Sacred in World of Warcraft.” In: Valerie Frissen; Sybille Lammes; Michiel de Lange; Jos de Mul; Joost Paessens, Playful Identities: The Ludification of Digital Media Cultures, Amsterdam: Amsterdam University Press, pp. 75–92.

3. BioWare (2009): Dragon Age: Origin, Redwood City, NC: Electronic Arts.

4. BioWare (2014): Dragon Age: Inquisition, Redwood City, NC: Electronic Arts.

5. Blizzard Entertainment (2004): World of Warcraft, Paris: Vivendi.

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