DELIVERING GAMIFICATION TO OVERCOME FINANCIAL PROBLEMS DURING A PANDEMIC

Author:

Rahmatia Alfina,Saputra Arief DwiORCID,Wahyuningsi Sri Handari

Abstract

Gamification is a game design in a non-game context that can be applied to the UMKM business. This study investigates how gamification strategies can play a role in entrepreneurial behavior on attitudes, subjective norms and behavior control, and entrepreneurship education through self-efficacy, experience, and program involvement. The method in this study used a qualitative research strategy with a sample of 442 respondents. First, the root of the problem is reviewed from the literature review and strengthened by collecting data from the in-depth interview process. Furthermore, the data is processed using the Nvivo 12 application with word similarity analysis then the results of the study are used as a reference and conclusion through the data obtained. Finally, based on these results, research contributions are used to answer problems in the Organization's role to solve the relationship between gamification strategies for employee performance in improving entrepreneurial behavior and strengthening entrepreneurial education activities. The findings in this study indicate that the application of gamification with a total percentage of 100% can be used as a strategy for UMKM business recovery in the new normal era as a whole on each element that supports each other to have an impact on motivation, behavior change and psychological effects.

Publisher

Universitas Airlangga

Reference78 articles.

1. Aguiar-Castillo, Lidia, Alberto Clavijo-Rodriguez, Lidia Hernández-López, Petra De Saa-Pérez, and Rafael Pérez-Jiménez. 2020. "Gamification and Deep Learning Approaches in Higher Education." Journal of Hospitality, Leisure, Sport and Tourism Education (xxxx).

2. Ajzen, I., & Fishbein, M. 2005. "The Influence of Attitudes on Behavior." In D. Albarracín, B. T. Johnson, & M. P. Zanna (Eds.).

3. "The Theory of Planned Behavior Organizational Behavior and Human Decision Processes;Ajzen;" Organizational Behavior and Human Decision Processes,1991

4. Al-Awlaqi, Mohammed Ali, Ammar Mohamed Aamer, and Nasser Habtoor. 2018. "The Effect of Entrepreneurship Training on Entrepreneurial Orientation: Evidence from a Regression Discontinuity Design on Micro-Sized Businesses." International Journal of Management Education (November):0-1.

5. "A Gamified Collaborative Course in Entrepreneurship: Focus on Objectives and Tools;Antonaci;" Computers in Human Behavior,2015

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3