Reflections of art history instructors on an educational digital game: A narrative case study

Author:

Avci Hulya1ORCID,Pedersen Susan1ORCID,Thomas André2ORCID

Affiliation:

1. Department of Educational Psychology, Texas A&M University, College Station, TX, USA

2. Department of Visualization, Texas A&M University, College Station, TX, USA

Abstract

The current paper is based on a large art-based project that aims to explore the art history instructors’ practice-based reflections on their adoption, implementation, and use of the educational video game, ARTè: Lumiére, which is an exploration game designed to enhance art history and art appreciation courses in the context of the birth of French Impressionism. The data were gathered from three art history instructors teaching in higher education through semi-structured interviews with a particular focus on reflection on their undergraduate students’ engagement and learning experience during the gameplay. Results indicate that there were four major emergent themes, including self-reflection, reinforcement of learning, Lumiére as a game changer, and overcoming the obstacles. Regarding the instructors’ reflections and experiences, we suggest that instructors’ presence during the gameplay and the game design process might have a significant impact on the students’ learning experience.

Publisher

Bastas Publications

Reference52 articles.

1. Ahmad, P. (1989). Fun and games, but learning too. School Arts, 89(2), 24-26, 38-39.

2. Alonso-Fernández, C., Martínez-Ortiz, I., Caballero, R., Freire, M., & Fernández-Manjón, B. (2020). Predicting students’ knowledge after playing a serious game based on learning analytics data: A case study. Journal of Computer Assisted Learning, 36(3), 350-358. https://doi.org/10.1111/jcal.12405

3. Avci, H., Pedersen, S., & Thomas, A. (2020). Writing a formal analysis of art in a game-based learning environment. In Proceedings of EdMedia + Innovate Learning (pp. 669-671). Online, The Netherlands: Association for the Advancement of Computing in Education (AACE). https://www.learntechlib.org/primary/p/217367/

4. Avci, H., Pedersen, S. & Thomas, A. (2021). Facilitating art history and art appreciation classes through the design of an artwork database embedded in a jigsaw puzzle game. In E. Langran & L. Archambault (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 391-393). Online, United States: Association for the Advancement of Computing in Education (AACE). https://www.learntechlib.org/primary/ p/219160/

5. Avci, H., Sutedjo, A., Pedersen, S. J., & Thomas, A. (2023). The French impressionism through the lens of ARTé: Lumière – Reflections of art history instructors in higher education. In E. Langran, P. Christensen, & J. Sanson (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 516-520). New Orleans, LA, United States: Association for the Advancement of Computing in Education (AACE). https://www.learntechlib.org/primary/p/221904/

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