Author:
Alfita Fadtma,Jumadi ,Avita Dwi,Azzam Ahmad
Abstract
The research examines the problem of the relatively low level of learning interest of grade 6 students, especially in the context of learning mathematics, especially multiplication and division. This research aims to develop TALIGITAR (Smart Mathematics Multiplication and Division Tables) to increase students' interest in mathematics. This type of research is Research and Development (R&D) using the ADDIE development method. The research subjects are material experts and learning media experts. The test subjects were grade 6 students. The methods used to collect data were observation, interviews and questionnaires. The data collection instrument is a questionnaire. The techniques used to analyze data are qualitative descriptive analysis and quantitative descriptive analysis. The research results, namely the assessment from material experts, reached a percentage of 76% with suitable criteria. Media experts achieved a percentage of 80% with good criteria. The trial results on grade 6 students showed a percentage of 78% with good criteria. It was concluded that overall, "TALIGITAR Learning Media" was considered suitable for use in mathematics learning in grade 6. The results of the data analysis also showed an increase in students' interest in mathematics after using this media. This research can contribute to increasing students' interest in mathematics through innovative and interactive media.
Publisher
Universitas Pendidikan Ganesha
Reference56 articles.
1. Abdul Karim, Dini Savitri, & Hasbullah. (2020). Pengembangan Media Pembelajaran Matematika Berbasis Android Di Kelas 4 Sekolah Dasar. Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika Dan Statistika, 1(2), 63–75. https://doi.org/10.46306/lb.v1i2.17.
2. Adnyana, K. S., & Yudaparmita, G. N. A. (2023). Peningkatan Minat Belajar IPAS Berbantuan Media Gambar Pada Siswa Sekolah Dasar. Edukasi: Jurnal Pendidikan Dasar, 4(1), 61. https://doi.org/10.55115/edukasi.v4i1.3023.
3. Anita, Y., Thahir, A., Komarudin, K., Suherman, S., & Rahmawati, N. D. (2021). Buku Saku Digital Berbasis STEM: Pengembangan Media Pembelajaran terhadap Kemampuan Pemecahan Masalah. Mosharafa: Jurnal Pendidikan Matematika, 10(3), 401–412. https://doi.org/10.31980/mosharafa.v10i3.1004.
4. Ardhiyah, M. A., & Radia, E. H. (2020). Pengembangan Media Berbasis Adobe Flash Materi Pecahan Matematika untuk Meningkatkan Hasil Belajar. Jurnal Penelitian Dan Pengembangan Pendidikan, 4(3), 479–485. https://doi.org/10.23887/jppp.v4i3.28258.
5. Ariani, R., & Festiyed. (2019). Analisis Landasan Ilmu Pengetahuan dan Teknologi Pendidikan dalam Pengembangan Multimedia Interaktif. Jurnal Penelitian Pembelajaran Fisika, 5(2), 155–162. https://doi.org/10.24036/jppf.v5i2.107439.