Prospects for using gamification in Industry 4.0
Author:
Affiliation:
1. Universidade de Brasília, Brasil
Publisher
FapUNIFESP (SciELO)
Subject
Industrial and Manufacturing Engineering
Link
http://www.scielo.br/pdf/prod/v30/0103-6513-prod-30-e20190094.pdf
Reference71 articles.
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4. Consumer attitudes towards electric vehicles: effects of product user stereotype and self-image congruence;Bennett R.;European Journal of Marketing,2018
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