Alterations in functional networks during cue-reactivity in Internet gaming disorder

Author:

Ma Shan-Shan12,Worhunsky Patrick D.3,Xu Jian-song3,Yip Sarah W.3,Zhou Nan4,Zhang Jin-Tao25,Liu Lu1,Wang Ling-Jiao2,Liu Ben2,Yao Yuan-Wei2,Zhang Sheng3,Fang Xiao-Yi1

Affiliation:

1. 1 Institute of Developmental Psychology, Beijing Normal University, Beijing, China

2. 2 State Key Laboratory of Cognitive Neuroscience and Learning and IDG/McGovern Institute for Brain Research, Beijing Normal University, Beijing, China

3. 3 Department of Psychiatry, Yale University School of Medicine, New Haven, CT, USA

4. 4 Faculty of Education, Beijing Normal University, Beijing, China

5. 5 Beijing Key Lab of Applied Experimental Psychology, Faculty of Psychology, Beijing Normal University, Beijing, China

Abstract

Background Cue-induced brain reactivity has been suggested to be a fundamental and important mechanism explaining the development, maintenance, and relapse of addiction, including Internet gaming disorder (IGD). Altered activity in addiction-related brain regions has been found during cue-reactivity in IGD using functional magnetic resonance imaging (fMRI), but less is known regarding the alterations of coordinated whole brain activity patterns in IGD. Methods To investigate the activity of temporally coherent, large-scale functional brain networks (FNs) during cue-reactivity in IGD, independent component analysis was applied to fMRI data from 29 male subjects with IGD and 23 matched healthy controls (HC) performing a cue-reactivity task involving Internet gaming stimuli (i.e., game cues) and general Internet surfing-related stimuli (i.e., control cues). Results Four FNs were identified that were related to the response to game cues relative to control cues and that showed altered engagement/disengagement in IGD compared with HC. These FNs included temporo-occipital and temporo-insula networks associated with sensory processing, a frontoparietal network involved in memory and executive functioning, and a dorsal-limbic network implicated in reward and motivation processing. Within IGD, game versus control engagement of the temporo-occipital and frontoparietal networks were positively correlated with IGD severity. Similarly, disengagement of temporo-insula network was negatively correlated with higher game-craving. Discussion These findings are consistent with altered cue-reactivity brain regions reported in substance-related addictions, providing evidence that IGD may represent a type of addiction. The identification of the networks might shed light on the mechanisms of the cue-induced craving and addictive Internet gaming behaviors.

Publisher

Akademiai Kiado Zrt.

Subject

Psychiatry and Mental health,Clinical Psychology,General Medicine,Medicine (miscellaneous)

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