Red box, green box: A self-report behavioral frequency measurement approach for behavioral addictions research

Author:

King Daniel L.1ORCID,Billieux Joël23ORCID,Delfabbro Paul H.4ORCID

Affiliation:

1. College of Education, Psychology & Social Work, Flinders University, Australia

2. Institute of Psychology, University of Lausanne, Lausanne, Switzerland

3. Centre for Excessive Gambling, Addiction Medicine, Lausanne University Hospitals (CHUV), Lausanne, Switzerland

4. School of Psychology, The University of Adelaide, Australia

Abstract

AbstractBehavior frequency measures in behavioral addictions research fail to account for how engagement in the activity relates to each respondent's personal circumstances. We propose a “Red Box, Green Box” method, an alternative to conventional self-report behavior questions. Participants report two distinct time-based values: (1) Green box: time spent engaged in the activity during ‘free’ time, and (2) Red box: engagement in the activity at times when the respondent should be doing something else (e.g., studying, working, sleeping, exercising, etc.). Some practical examples of the ‘red box, green box’ method are provided. This method may help to calibrate behavioral frequency for each respondent and yield clearer insights into displacement effects and risks associated with frequency of use. We suggest some future research directions to test the feasibility and utility of this approach in different implementations.

Publisher

Akademiai Kiado Zrt.

Reference10 articles.

1. High involvement versus pathological involvement in video games: A crucial distinction for ensuring the validity and utility of gaming disorder;Billieux, J.,2019

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4. Bupropion sustained release treatment decreases craving for video games and cue-induced brain activity in patients with Internet video game addiction;Han, D. H.,2010

5. Face validity evaluation of screening tools for gaming disorder: Scope, language, and overpathologizing issues;King, D. L.,2020

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