Affiliation:
1. Department of Clinical Psychology, Faculty of Psychology and Education, Kharazmi University, Tehran, Iran
2. Division of Psychology, School of Applied Sciences, London South Bank University, London, UK
Abstract
Abstract
Online gaming has become an essential form of entertainment with the advent of technology and a large sway of research has been undertaken to understand its various permutations. Previous reviews have identified associations between the Big Five personality traits and online gaming, but a systematic review and meta-analysis on the association between these constructs has yet to be undertaken. In the current study we aimed to fill this gap in the literature through a systematic review and meta-analysis comprising of 17 studies and 25,634 individuals (AgeMean = 26.55, males = 75%). The findings showed that agreeableness, extraversion, openness to experience, and neuroticism were not ubiquitously associated with online gaming. The findings showed that only conscientiousness, across samples, had a protective role in online gaming. Furthermore, there were non-significant variations in the Big Five personality traits associations with online gaming when comparing gamers to the general population, younger versus older participants, casual versus ‘hardcore’ gamers, and high versus low traits (with the exception of neuroticism). As a result of our observations, the underlying mechanisms of individual differences in online gaming remain unclear. Limitations and future directions for research are discussed.
Subject
Psychiatry and Mental health,Clinical Psychology,General Medicine,Medicine (miscellaneous)
Reference142 articles.
1. Prevalence and predictors of video game addiction: A study based on a national representative sample of gamers;Wittek;International Journal of Mental Health,2016
2. Five-factor model traits as predictors of pathological gaming among selected Filipino gamers;Reyes;Psychological Studies,2019
3. Prevalence and predictors of video game addiction: A study based on a national representative sample of gamers;Wittek;International Journal of Mental Health,2016
Cited by
23 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献