A scoping review of the association between loot boxes, esports, skin betting, and token wagering with gambling and video gaming behaviors

Author:

Kim Hyoun S.12ORCID,Leslie R. Diandra3ORCID,Stewart Sherry H.45ORCID,King Daniel L.6ORCID,Demetrovics Zsolt78ORCID,Andrade André Luiz Monezi9ORCID,Choi Jung-Seok10ORCID,Tavares Hermano11,Almeida Brittany1,Hodgins David C.3ORCID

Affiliation:

1. Department of Psychology, Toronto Metropolitan University, Toronto, ON, Canada

2. University of Ottawa, Institute of Mental Health Research at The Royal, Ottawa, ON, Canada

3. Department of Psychology, University of Calgary, Calgary, Alberta, Canada

4. Department of Psychiatry, Dalhousie University, Halifax, NS, Canada

5. Department of Psychology & Neuroscience, Dalhousie University, Halifax, NS, Canada

6. College of Education, Psychology, & Social Work, Flinders University, Australia

7. Centre of Excellence in Responsible Gaming, University of Gibraltar, Gibraltar, Gibraltar

8. Institute of Psychology, ELTE Eötvös Loránd University, Budapest, Hungary

9. Center for Life Science, Pontifícia Universidade Católica de Campinas, Campinas, Brazil

10. Department of Psychiatry, Samsung Medical Center, Sungkyunkwan University School of Medicine, Seoul, South Korea

11. Department of Psychiatry, Instituto de Psiquiatria do Hospital das Clínicas da Faculdade de Medicina, Universidade de São Paulo, São Paulo, Brazil

Abstract

AbstractBackground and aimsMany new digital gambling-like activities such as loot boxes, esports betting, skin betting, and token wagering have recently emerged and grown in popularity. This scoping review aimed to: (a) synthesize the existing empirical research literature on gambling-like activities and their associations with gambling and video gaming behaviors, including problem gambling and video gaming; (b) identify sociodemographic, psychological, and motivational factors associated with engagement in gambling-like activities; and (c) identify research gaps and areas for further research.MethodsA systematic search of Ovid, Embsco, and ProQuest databases and Google Scholar was conducted in May 2021 and last updated in February 2022. The search yielded a total of 2,437 articles. Articles were included in the review if they were empirical studies that contained quantitative or qualitative results regarding the relationship between gambling-like activities and gambling or gaming.ResultsThirty-eight articles met inclusion criteria and were included in the review. Overall, the review results suggest that all forms of gambling-like activities were positively associated with gambling and gaming with small to medium effects. Gambling-like activity participation was also positively associated with mental distress and impulsivity. Gaps identified included a lack of inquiry into skin betting and token wagering, a lack of diversity in the research methods (i.e., mainly cross-sectional surveys), and a paucity of research that includes more ethnically, culturally, and geographically diverse populations.DiscussionLongitudinal studies with more representative samples are needed to examine the causal link between gambling-like activities and gambling and video gaming.

Funder

Alberta Gambling Research Institute

Publisher

Akademiai Kiado Zrt.

Subject

Psychiatry and Mental health,Clinical Psychology,General Medicine,Medicine (miscellaneous)

Reference78 articles.

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4. The psychology of esports: A systematic literature review;Bányai, F.,2019

5. Associations between loot box use, problematic gaming and gambling, and gambling-related cognitions;Brooks, G. A.,2019

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