Heterogeneity of gaming disorder: A clinically-based typology for developing personalized interventions

Author:

Ko Chih-Hung12ORCID,Király Orsolya3ORCID,Demetrovics Zsolt34ORCID,Griffiths Mark D.5ORCID,Kato Takahiro A.6ORCID,Tateno Masaru78ORCID,Yen Ju-Yu19ORCID

Affiliation:

1. Department of Psychiatry, Kaohsiung Medical University Hospital, Kaohsiung Medical University, Kaohsiung City, Taiwan

2. Department of Psychiatry, Kaohsiung Municipal Siaogang Hospital, Kaohsiung Medical University, Kaohsiung City, Taiwan

3. Institute of Psychology, ELTE Eötvös Loránd University, Budapest, Hungary

4. Centre of Excellence in Responsible Gaming, University of Gibraltar, Gibraltar, Gibraltar

5. Psychology Department, Nottingham Trent University, Nottingham, United Kingdom

6. Department of Neuropsychiatry, Graduate School of Medical Sciences, Kyushu University, Fukuoka, Japan

7. Department of Neuropsychiatry, School of Medicine, Sapporo Medical University, Sapporo, Japan

8. Tokiwa Child Development Center, Tokiwa Hospital, Sapporo, Japan

9. Department of Psychiatry, Kaohsiung Municipal Ta-Tung Hospital, Kaohsiung Medical University, Kaohsiung City, Taiwan

Abstract

AbstractBackgroundThe eleventh revision of the International Classification of Diseases (ICD-11) defines the three key diagnostic criteria for gaming disorder (GD). These are loss of control over gaming, gaming as a priority over daily activities, and impaired functioning due to gaming. While this definition has implications for the prevention and treatment of GD, there is significant heterogeneity in the symptoms and etiology of GD among individuals, which results in different treatment needs. Cognitive control, emotional regulation, and reward sensitivity are three critical dimensions in the etiology model for GD. Aspects such as gender, comorbidity, motivation for gaming, stage or severity of GD, and risk factors all contribute to the heterogeneity of etiology among individuals with the disorder.MethodOn the basis of clinical symptoms and comorbidity characteristics among approximately 400 patients with gaming disorder, the present paper proposes a clinical typology of patients with GD based on the authors' clinical experience in treating individuals with GD.ResultsThe findings indicated three common types of patients with GD: (i) impulsive male patients with attention deficit hyperactivity disorder (ADHD), (ii) dysphoria patients with dysfunctional coping skills, and (iii) isolated patients with social anxiety. The paper also discusses the presentation and treatment priority for these patients.ConclusionPersonalized treatments for patients with GD should be developed to fit their individual needs. Future studies should examine the heterogeneity of GD and confirm these types, as well as obtain evidence-based information that can help in the development of personalized treatment. Treatment resources should be developed, and professionals should be trained to provide integrated individualized treatment.

Funder

Taiwan's Ministry of Science and Technology

Kaohsiung Municipal Siaogang Hospital

Hungarian National Research, Development and Innovation Office

Publisher

Akademiai Kiado Zrt.

Subject

Psychiatry and Mental health,Clinical Psychology,General Medicine,Medicine (miscellaneous)

Reference57 articles.

1. Diagnostic and statistical manual of mental disorders;American Psychiatric Association,2013

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4. Attention deficit hyperactivity disorder and gaming disorder: Frequency and associated factors in a clinical sample of patients with gaming disorder;Cabelguen, C.,2021

5. Personalized medicine;Cutter, G. R.,2012

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