Inclusion of gaming disorder in the diagnostic classifications and promotion of public health response

Author:

Shadloo Behrang1,Farnam Rabert1,Amin-Esmaeili Masoumeh1,Hamzehzadeh Marziyeh1,Rafiemanesh Hosein12,Jobehdar Maral Mardaneh13,Ghani Kamyar13,Charkhgard Nader13,Rahimi-Movaghar Afarin1

Affiliation:

1. Iranian National Center for Addiction Studies (INCAS), Tehran University of Medical Sciences, Tehran, Iran

2. Department of Epidemiology, School of Public Health, Shahid Beheshti University of Medical Sciences, Tehran, Iran

3. Department of Neuroscience and Addiction Studies, School of Advanced Technologies in Medicine, Tehran University of Medical Sciences, Tehran, Iran

Publisher

Akademiai Kiado Zrt.

Subject

Psychiatry and Mental health,Clinical Psychology,General Medicine,Medicine (miscellaneous)

Reference22 articles.

1. Prevalence of addiction to the Internet, computer games, DVD, and video and its relationship to anxiety and depression in a sample of Iranian high school students;Ahmadi;Iranian Journal of Psychiatry and Behavioral Sciences,,2014

2. Online gaming as an educational tool in learning and training;De Freitas;British Journal of Educational Technology,,2007

3. Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal;Aarseth;Journal of Behavioral Addictions,2016

4. The benefits of playing video games;Granic;American Psychologist,,2014

5. In Korea, a boot camp cure for web obsession;Fackler;The New York Times,2007

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