Editorial: New and emerging technologies for STEAM teaching and learning
Author:
Publisher
Frontiers Media SA
Subject
Education
Reference3 articles.
1. Cases on STEAM Education in Practice
2. “Moving Forward with STEAM Education Research,”;Ge,2015
3. Exploring the exemplary STEAM education in the U.S. as a practical educational framework for Korea;Yakman;J. Korean Assoc. Sci. Educ.,2012
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1. Engineering education challenges and strengths: reflecting on key-stakeholder's perspectives;Frontiers in Education;2024-06-12
2. Cross-cultural examination of 3D modelling and 3D printing in STEAM education: comparing results from teachers in Montenegro and Austria;London Review of Education;2024-04-24
3. Implementation of ICT tools in post-pandemic schools in Spain;Revista de Investigación Educativa;2024-01-06
4. Integrating Digital Storytelling into STEAM Teaching: Examining Young Language Learners’ Development of Self-regulation and English Literacy;International Journal of Technology in Education;2023-10-23
5. Design and Effectiveness Evaluation of a Smart Greenhouse Virtual Reality Curriculum Based on STEAM Education;Sustainability;2023-05-12
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