Author:
Chen Jiachun,Chen Yuxuan,Ou Ruiqiu,Wang Jingan,Chen Quan
Abstract
Business simulation games (BSGs) have been widely used in entrepreneurship education with positive effects. However, there are still some deficiencies in the BSGs, such as limited guidance, low uncertainty and limited simulation environment, which make it impossible to exert the maximum effect. Artificial intelligence (AI) can solve the above shortcomings. The combination of AI and BSGs is the possible development direction of BSGs. But how to effectively combine BSGs with AI is still an open question. Using a quasi-experimental design, this study uses fuzzy-set qualitative comparative analysis to analyze how participants’ entrepreneurial attitude changes in BSGs. The results show that BSGs can effectively improve entrepreneurial attitude, and there are four types of promotion configurations. These four configurations consist of five antecedent conditions. According to the above conclusions, AI can improve entrepreneurial attitude in BSGs in various ways, such as simulating competitors, providing targeted feedback for failures, and improving game experience. The contribution of this paper is to highlight the possibility of combining AI with BSGs, and to provide suggestions on how AI can intervene in BSGs.
Funder
Guangdong Office of Philosophy and Social Science
Reference105 articles.
1. The concept of flow in collaborative game-based learning.;Admiraal;Comput. Hum. Behav.,2011
2. The theory of planned behavior, organizational behavior and human decision processes.;Ajzen;Theor. Cogn. Self Regul.,1991
3. Entrepreneurial attitude and conflict management through business simulations.;Arias-Aranda;Industr. Mngmnt. Data Syst.,2009
4. Using Simulation Games to Increase Student and Instructor Engagement.;Auman;Coll. Teach.,2011
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献