Relapse prevention therapy for internet gaming disorder in Swedish child and adolescent psychiatric clinics: a randomized controlled trial

Author:

André Frida,Kapetanovic Sabina,Einarsson Isak,Trebbin Harvard Sunna,Franzén Leonard,Möttus Annika,Håkansson Anders,Claesdotter-Knutsson Emma

Abstract

ObjectivesTo evaluate the effectiveness of relapse prevention (RP) as a treatment for internet gaming disorder (IGD).DesignRandomized controlled trial.SettingThree child and adolescent psychiatry (CAP) units in Region Skåne, Sweden.ParticipantsChildren aged 13–18 years, coming for their first visit to CAP during 2022, were screened for gaming behavior. Those who met the proposed DSM-5 criteria for IGD were offered participation in the trial, if they had the capacity to provide written informed consent and if they spoke Swedish. A total of 111 CAP patients agreed to participate. Out of those, 11 patients were excluded due to incorrect inclusion such as young age (n = 1), or due to the absence of responses to follow-up measures (n = 9). After exclusion, 102 participants remained (intervention = 47, control = 55).InterventionsThe intervention, RP, is based on cognitive behavioral treatment (CBT) and was provided individually, comprising of five to seven 45-min sessions over a period of 5 to 7 weeks versus treatment as usual.Outcome measuresParticipants were assessed with Game Addiction Scale for Adolescents pre-treatment (GASA) (baseline), post-treatment (treatment group only), and 3 months after baseline (follow-up).ResultsThe repeated measures ANOVA showed a significant interaction effect between treatment and time. Both the control group and treatment group lowered their mean GASA score from baseline to follow-up significantly, but the improvement was greater in the treatment group (mean difference in control group −5.1, p < 0.001, 95% CI = − 3.390 to −6.755, mean difference in treatment group −9.9, p < 0.001, 95% CI = −11.746 to −8.105).ConclusionRP was found to be superior to treatment as usual in terms of reduction of IGD symptoms. Future research should address which aspects within a given treatment are effective, who benefits from treatment, in what aspects, and why.Trial registration numberClinicalTrials.gov, NCT05506384 https://clinicaltrials.gov/ct2/show/NCT05506384.

Publisher

Frontiers Media SA

Subject

Psychiatry and Mental health

Reference36 articles.

1. Association between internet gaming disorder or pathological video-game use and comorbid psychopathology: a comprehensive review;González-Bueso;Int J Environ Res Public Health,2018

2. Effect of addiction to computer games on physical and mental health of female and male students of guidance school in city of Isfahan;Zamani;Addict Health,2009

3. A cross-lagged study of developmental trajectories of video game engagement, addiction, and mental health;Krossbakken;Front Psychol,2018

4. The relationship between electronic gaming and health, social relationships, and physical activity among males in Saudi Arabia;Alshehri;Am J Mens Health,2019

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3