A Clinical Decision-Making Framework for the Use of Video Gaming as a Therapeutic Modality

Author:

Espy Debbie,Reinthal Ann,Dal Bello-Haas Vanina

Abstract

Virtual reality and video gaming offer modulation of more exercise and motor learning parameters simultaneously than other modalities; however, there is a demonstrated need for resources to facilitate their effective use clinically. This article presents a conceptual framework to guide clinical-decision making for the selection, adaptation, modulation, and progression of virtual reality or gaming when used as a therapeutic exercise modality, and two cases as exemplars. This framework was developed by adapting the steps of theory derivation, whereby concepts and parent theories are brought together to describe a new structure or phenomenon of interest. Specifically, motor learning theory, integrated motor control theory, Gentile's Taxonomy of Tasks, and therapeutic exercise principles were integrated to develop this framework. It incorporates person (body segment), environmental, and task demands; each demand is comprised of realm, category, choice, and continuum parameters as motor training considerations and alternatives for decision-making. This framework: (1) provides structure to guide clinical decisions for effective and safe use of virtual reality or gaming to meet therapeutic goals and requirements, (2) is a concise and organized method to identify, document, and track the therapeutic components of protocols and client progression over time; (3) can facilitate documentation for reimbursement and communication among clinicians; and, (4) structures student learning, and (5) informs research questions and methods.

Publisher

Frontiers Media SA

Subject

Neurology (clinical),Neurology

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Virtual reality a technological miracle transforming physical rehabilitation: A scoping review;Journal of Family Medicine and Primary Care;2023-07

2. Exergaming in the treatment of gait, balance, and quality of life in Parkinson's disease: Overview of systematic reviews;Physiotherapy Research International;2023-04-06

3. Use of interventions involving virtual reality tasks during the climacteric: a systematic review;Climacteric;2022-06-30

4. Simulation of Pilot Behavior in Air to Ground Combat using Deep Reinforcement Learning;2021 IEEE 8th Uttar Pradesh Section International Conference on Electrical, Electronics and Computer Engineering (UPCON);2021-11-11

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