Expressing Personality Through Non-verbal Behaviour in Real-Time Interaction

Author:

Saberi Maryam,DiPaola Steve,Bernardet Ulysses

Abstract

The attribution of traits plays an important role as a heuristic for how we interact with others. Many psychological models of personality are analytical in that they derive a classification from reported or hypothesised behaviour. In the work presented here, we follow the opposite approach: Our personality model generates behaviour that leads an observer to attribute personality characteristics to the actor. Concretely, the model controls all relevant aspects of non-verbal behaviour such as gaze, facial expression, gesture, and posture. The model, embodied in a virtual human, affords to realistically interact with participants in real-time. Conceptually, our model focuses on the two dimensions of extra/introversion and stability/neuroticism. In the model, personality parameters influence both, the internal affective state as well as the characteristic of the behaviour execution. Importantly, the parameters of the model are based on empirical findings in the behavioural sciences. To evaluate our model, we conducted two types of studies. Firstly, passive experiments where participants rated videos showing variants of behaviour driven by different personality parameter configurations. Secondly, presential experiments where participants interacted with the virtual human, playing rounds of the Rock-Paper-Scissors game. Our results show that the model is effective in conveying the impression of the personality of a virtual character to users. Embodying the model in an artificial social agent capable of real-time interactive behaviour is the only way to move from an analytical to a generative approach to understanding personality, and we believe that this methodology raises a host of novel research questions in the field of personality theory.

Publisher

Frontiers Media SA

Subject

General Psychology

Reference105 articles.

1. Integrating models of personality and emotions into lifelike characters;André,2000

2. Most naturally occurring human saccades have magnitudes of 15 degrees or less;Bahill;Invest. Ophthalmol,1975

3. Pleasure, Arousal, Dominance: Mehrabian and Russell revisited;Bakker;Curr. Psychol,2014

4. Integrating the OCC Model of Emotions in Embodied Characters;Bartneck,2002

5. Cicero-Towards a multimodal virtual audience platform for public speaking training;Batrinca,2013

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. An Exploration of Multimodal Communication for Developing Extrovert, Ambivert, and Introvert Robot;Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction;2024-03-11

2. Mixed reality videography. Analyzing joint behavior of human-agent- interactions in extended realities;Computers in Human Behavior: Artificial Humans;2024-01

3. The Impacts of Social Humanoid Robot’s Nonverbal Communication on Perceived Personality Traits;International Journal of Human–Computer Interaction;2023-12-27

4. Understanding Embodied Effects of Posture: A Qualitative Study;Psych;2023-05-26

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3