Explicit Mental Health Messaging Promotes Serious Video Game Selection in Youth With Elevated Mental Health Symptoms

Author:

Poppelaars Marlou,Wols Aniek,Lichtwarck-Aschoff Anna,Granic Isabela

Funder

Nederlandse Organisatie voor Wetenschappelijk Onderzoek

Behavioural Science institute, Radboud University

Publisher

Frontiers Media SA

Subject

General Psychology

Cited by 12 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. The role of mental well-being in the effects of persuasive health messages: A scoping review;Social Science & Medicine;2024-07

2. Design Fiction on Capturing, Amplifying, and Instilling Happiness in Work;Proceedings of the 3rd Annual Meeting of the Symposium on Human-Computer Interaction for Work;2024-06-25

3. The role of gamification in digital mental health;World Psychiatry;2023-01-14

4. Multiple Composite Scenarios: A Game-Based Methodology for the Prevention of Mental Disorders;Entertainment Computing;2023-01

5. Use of Exergames with Elderly Adults, a Qualitative Study;Methodologies and Intelligent Systems for Technology Enhanced Learning, 13th International Conference;2023

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