Abstract
In recent years, gamification is widely used in the education. In this article, we build one theoretical model to illustrate how gamification influences students’ study engagement. To examine our hypotheses, we distributed our questionnaire surveys to 187 students from one university of China. Correlational analyzes, regression analyzes and confirmatory factor analyzes were used to test our hypotheses. The results show that gamification influences students’ study engagement through the indirect effects of enjoyment and self-efficacy. Implications and future research directions are discussed.
Cited by
5 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献