Author:
Costes Antoine,Lécuyer Anatole
Abstract
The sensation of self-motion is essential in many virtual reality applications, from entertainment to training, such as flying and driving simulators. If the common approach used in amusement parks is to actuate the seats with cumbersome systems, multisensory integration can also be leveraged to get rich effects from lightweight solutions. In this paper, we introduce a novel approach called the “Kinesthetic HMD”: actuating a head-mounted display with force feedback in order to provide sensations of self-motion. We discuss its design considerations and demonstrate an augmented flight simulator use case with a proof-of-concept prototype. We conducted a user study assessing our approach’s ability to enhance self-motion sensations. Taken together, our results show that our Kinesthetic HMD provides significantly stronger and more egocentric sensations than a visual-only self-motion experience. Thus, by providing congruent vestibular and proprioceptive cues related to balance and self-motion, the Kinesthetic HMD represents a promising approach for a variety of virtual reality applications in which motion sensations are prominent.
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