Who is Alyx? A new behavioral biometric dataset for user identification in XR

Author:

Rack Christian,Fernando Tamara,Yalcin Murat,Hotho Andreas,Latoschik Marc Erich

Abstract

Introduction: This paper addresses the need for reliable user identification in Extended Reality (XR), focusing on the scarcity of public datasets in this area.Methods: We present a new dataset collected from 71 users who played the game “Half-Life: Alyx” on an HTC Vive Pro for 45 min across two separate sessions. The dataset includes motion and eye-tracking data, along with physiological data from a subset of 31 users. Benchmark performance is established using two state-of-the-art deep learning architectures, Convolutional Neural Networks (CNN) and Gated Recurrent Units (GRU).Results: The best model achieved a mean accuracy of 95% for user identification within 2 min when trained on the first session and tested on the second.Discussion: The dataset is freely available and serves as a resource for future research in XR user identification, thereby addressing a significant gap in the field. Its release aims to facilitate advancements in user identification methods and promote reproducibility in XR research.

Publisher

Frontiers Media SA

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications,Human-Computer Interaction

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