Design Considerations for Supporting Mindfulness in Virtual Reality

Author:

Kelly Ryan M.,Seabrook Elizabeth M.,Foley Fiona,Thomas Neil,Nedeljkovic Maja,Wadley Greg

Abstract

Mindfulness practice involves bringing one’s attention to the present moment and noticing events as they unfold with a non-judgmental attitude of acceptance. Although mindfulness has been shown to reduce stress and improve mental health, it can be challenging to learn mindfulness techniques. Recent years have seen an interest in using virtual reality (VR) to help people learn mindfulness by immersing users in virtual settings that support an external focus of attention and reduce everyday environmental distraction. However, the literature currently lacks an understanding of how VR should be designed to support mindfulness. In this paper we describe the iterative design and evaluation of Place, a VR app that supports mindfulness practice by situating the user in a virtual forest environment. We present findings from our design process in which prospective users trialled Place and provided feedback on the design in focus groups. Our findings draw attention to factors that influenced the user experience and acceptance of VR for mindfulness, and we describe how the design was altered to address these factors. We end by discussing key design choices that designers should consider when creating VR for mindfulness. Our contributions include insight into the importance of following an iterative design process when creating a VR mindfulness app, and a framework that can be used to inform the design of future VR apps for mindfulness practice.

Publisher

Frontiers Media SA

Subject

General Medicine

Cited by 13 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Multimodal interactive VR mindfulness experience;Proceedings of the 2024 International Conference on Advanced Visual Interfaces;2024-06-03

2. Somaesthetic Meditation Wearable: Exploring the Effect of Targeted Warmth Technology on Meditators' Experiences;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

3. Using Virtual Reality to Reduce Stress in Adolescents: Mixed Methods Usability Study;JMIR XR and Spatial Computing;2024-04-22

4. Greater usage and positive mood change for users of a dynamic VR app before and after the COVID-19 pandemic onset;Frontiers in Psychology;2024-02-27

5. Mindful Movement;Advances in Medical Technologies and Clinical Practice;2024-02-23

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