Simulated Game-Based Ice Hockey Match Design (Scrimmage) Elicits Greater Intensity in External Load Parameters Compared With Official Matches

Author:

Byrkjedal Per Thomas,Luteberget Live Steinnes,Bjørnsen Thomas,Ivarsson Andreas,Spencer Matt

Abstract

ObjectiveA limited number of studies have explored the external load experienced in indoor sports such as ice hockey, and few the link between training and match performance. As a paucity exists within this topic, this study explored whether a simulated match design (i.e., scrimmage) could be representative of official match demands and elicit similar external loads as in official matches in a group of elite youth male ice hockey players.MethodsA total of 26 players were monitored during eight official and four simulation matches using a Local Positioning System. Total distance, max velocity, slow (0–10.9 km/h), moderate (11–16.9 km/h), high (17.0–23.9 km/h), and sprint (>24 km/h) speed skating distance, distance per min, PlayerLoadTM, PlayerLoadTM per min, high-intensity events (HIEs) (>2.5 m/s−2), acceleration (ACCs), decelerations (DECs), and change of directions (CODs) were extracted from the tracking devices. A two-level regression analysis was conducted to compare the difference between match types when controlling for time on ice, match day, and position.ResultsBetween match-type results showed a credible difference in all variables except max velocity and ACCs. Distance per min was 27.3% higher during simulation matches and was explained by a 21.3, 24.1, and 14.8% higher distance in sprint-, high-, and moderate speed skating distance, while slow speed-skating distance was 49.2% lower and total distance only trivially different from official to simulation matches. Total PlayerLoadTM was 11.2% lower, while PlayerLoadTM per min was 8.5% higher during simulation matches. HIEs, CODs, and DECs were 10.0, 11.9, and 22.3% higher during simulation matches.ConclusionThe simulated match design is related to official match demands with comparable match-time, playing time, number of shifts, and shift duration. However, simulation matches provoked a higher external load output compared with official matches, possibly explained by a more continuous movement design. A game-based simulation match design can therefore be utilized when match-related actions at high intensity are warranted.

Publisher

Frontiers Media SA

Subject

General Earth and Planetary Sciences,General Environmental Science

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Investigating the Relevance of Maximal Speed and Acceleration in Varsity-Level Female Ice Hockey Players;International Journal of Sports Physiology and Performance;2024-05-01

2. A Framework for the Standardization of Game Analysis in Ice Hockey;International Journal of Sports Physiology and Performance;2023-05-01

3. Gaussian mixture modeling of acceleration-derived signal for monitoring external physical load of tennis player;Frontiers in Physiology;2023-03-24

4. Association Between Physical Performance Tests and External Load During Scrimmages in Highly Trained Youth Ice Hockey Players;International Journal of Sports Physiology and Performance;2023-01-01

5. The physiology of ice hockey performance: An update;Scandinavian Journal of Medicine & Science in Sports;2022-12-29

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