MASKE VE INSTAGRAM FILTERLERININ İLİŞKİSİ BAĞLAMINDA COMMEDIA DELL’ARTE

Author:

GULİYEV Ziyad1ORCID,ÖZERDEN Kerim Emre1ORCID

Affiliation:

1. NİŞANTAŞI ÜNİVERSİTESİ

Abstract

The phonomenon of gamification and character-building is constantly evolving and transforming. With the advancement of technology, narrative structures and means, individuals have expanded their ability to construct fictional universes. New stages have been created in cyberspace through the use of multimedia tools that were once used in theatre, cinema, and other areas of visual narration mediums. Social media platforms now provide individuals with the opportunity to create their own stages and express themselves in reshaped and narcissistic, ironic and critical ways. Through various filters and masks, users can rebuild themselves in digital public environments. This research draws a comparison between Commedia Dell’Arte masks and Instagram filters to analyze the theatrical effects of digital space as a stage for individuals in everyday life from a conceptual perspective. Within the scope of the research, two hypotheses will be tested. Firstly, the technical opportunities offered by new media platforms have significant impact on the individual’s ability to create their own stage. Secondly, the characteristics of comedy in the historical Commedia DellArte culture still exists in today’s digital world.

Publisher

Anadolu University Journal of Art and Design

Reference19 articles.

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3. Burston, J. (1998). Theatre Space As Virtual Place: Audio Technology, the Reconfigured Singing Body, and the Mega Musical. Popular Music, 17(2), 205-218.

4. Cinisli, S., (2015). Type and Costume in Commedia dell’arte Theatre, Academic Journal of Social Research, Istanbul, Asos Publications.

5. Dixon, S., (2007). Digital Performance: A History of New Media in Theatre, Dance, Performance Art, and Installation, Cambridge: MIT Press.

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