TRANSITIONAL AREAS OF DIGITAL GAME ART

Author:

Cengiz Burcu Nur1ORCID,Ateşli Murat1ORCID

Affiliation:

1. ANADOLU ÜNİVERSİTESİ, GÜZEL SANATLAR FAKÜLTESİ, RESİM BÖLÜMÜ

Abstract

Digital games, which constitute a part of new media studies, offer different reality experiences and new expressive environments to a player with multimodal interactions and hybrid reality practices offered by game engines. The alternative environments offered by digital game art create a kind of ‘transitional space’ in the participant’s experience process with ambiguous structures such as reality-fiction. The phenomenon of the transitional area, discussed by Donald W. Winnicott, is the cultural manoeuvring space in which the subject experiences both internal and external reality while constructing the initial fiction of the self, and is closely related to Jean Baudrillard’s concept of simulation in which fiction and reality are mixed. In contemporary art, where the artistic image becomes a virtual reality, phantasmagoria, in which meaning and reality are reconstructed and staged in new media works referencing digital game practices, takes place in the transitional areas that Winnicott sees as a dynamic and experiential playground. This research focuses on digital game art works of different artists such as Olafur Eliasson, Hesam Jalili, Theo Triantafyllidis, Ian Cheng, and Joon Yong Moon, who create a transitional space in their work with practices such as ‘gamification of space’ and ‘counter gaming’.

Publisher

Anadolu University Journal of Art and Design

Reference59 articles.

1. Assunção, C. (2016). ‘‘No Girls on the Internet’’: The Experience of Female Gamers in the Masculine Place of Violent Gaming. Press Start, 3(1), 46-65.

2. Baranseli Arslan, E. (2023). Yeni Ortamlar, Yeni Evrenler. E. S. Baranseli Arslan (Ed), Yeni Medya Sanatı içinde (s.137-142) Anadolu Üniversitesi Yayını.

3. Baudrillard, J. (1989). America. New York: Verso.

4. Baudrillard, J. (1990). Fatal Strategies, (Trans: P. Beitchman and W.G.J. Niesluchowski). New York: Semiotext(e)/Pluto Press.

5. Baudrillard, J. (1998). Simülakrlar ve Simülasyon (Çev: O. Adanır). İzmir: Dokuz Eylül Yayınları.

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3